MEET THE ARTISTS
Barista Brawl is hand-drawn by a small team of real humans. Here's who brought the coffee shop to life, what they worked on, and where to find more of their work.
Want to see how the art gets made? Explore our art process →


Victor Pereira
Illustrator & Concept Artist
Victor is an illustrator and concept artist from São Paulo, Brazil, specializing in character design and concept art. His portfolio spans tabletop worlds like Pathfinder and TCG-style character work, exactly the kind of talent that brings the Barista Brawl crew to life.
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Steven Dickson
Illustrator & Filmmaker · Knell Productions
Steven runs Knell Productions, a film production house with Emmy-winning documentary work and a decade of editing expertise behind it. Knell's philosophy: quality and storytelling over all else. Period. He brings that same eye to Barista Brawl, both behind the camera and on the cards themselves.
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Jennifer Calicdan
Package Designer
Jennifer is a Reno-based graphic designer with a BFA in Graphic Design (and a Digital Media minor) from the University of Nevada, Reno. In her words, she loves to bring ideas to life through unique and fresh designs, and it shows on every box, pack, and label in the Barista Brawl lineup.
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Daniel Morales
Illustrator
An artist with 3 plus years of experience working with indie developers and studios helping create their passion projects. Artwork ranging from commercial illustration, concept design, story boarding and more. A passion for all forms of media; guilty pleasures include, coincidentally, coffee and comics.
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Ryan Harasym
Fantasy Illustrator
Ryan Harasym is a Canadian fantasy illustrator specializing in stylized characters, magical creatures, and imaginative worlds. Inspired by classic fantasy art and tabletop adventures, he enjoys bringing memorable stories and characters to life through illustration.
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Guerd Alberts
Card Whisperer
Guerd runs INDIGO CREATIVE out of Portland, OR, and goes by m1ster1nd1go around the internet. A graphic and UI/UX designer with a game-studio focus, he kept every card pixel-perfect: the interfaces, the borders, and the digital quality of the whole set.
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